Paths of Light

Images in optical instruments form because light travels in straight lines and changes direction when it reflects from a mirror or refracts through a lens. Ray diagrams are a way to show a few selected light rays so that the path of light is easier to follow and the position, orientation and size of the image can be predicted.

In this unit, the focus is on how distant objects (effectively at infinity) form images in mirrors and lenses, as in telescopes, so all incoming rays will be treated as parallel to the principal axis.

Flat mirror: object and virtual image

A flat mirror reflects light so that the angle of incidence equals the angle of reflection, and rays appear to come from a point behind the mirror.
In a ray diagram, rays leaving the top and bottom of the arrow reflect from the flat mirror and, when extended backwards, appear to form an image the same distance behind the mirror as the arrow is in front, giving an upright, same-size virtual image.

A virtual image is not a point where light rays actually meet, but a location from which the reflected rays seem to come when traced back. If rays really cross in space, the image is real and can be formed on a screen; if they only seem to come from a point when extended backwards, the image is virtual and can be seen only by looking into the optical device.

Mirror image inversion

A flat mirror does not really swap left and right, or flip up and down; instead, it reverses front and back.

In a flat mirror, if you point along +xx+y, or y, (right, left, up, down) the image points the same way, so left–right and up–down do not flip.

​But if +z is “toward the mirror”, then your finger pointing +z appears as the image finger pointing z, “out of” the mirror, so the front and back is inverted.